State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 First Person Games Performance in Italy Q4 2021

A detailed look at the performance of the top 5 first-person games in Italy during Q4 2021 on a unified platform, including metrics on downloads, revenue, and active users.

Top 5 First Person Games Performance in Italy Q4 2021

In Q4 2021, the top 5 first-person games in Italy demonstrated varying performance trends across key metrics such as weekly downloads, revenue, and active users. Below, we delve into the data for each game, sourced from Sensor Tower.

Call of Duty®: Mobile

Throughout the quarter, weekly revenue for this title peaked at approximately $120K in mid-December. Downloads showed a significant rise towards the end of December, reaching around 26K in the final week. Active users fluctuated but saw an upward trend, peaking at nearly 416K in the week of December 20.

Fishing Clash: Sport Simulator

Weekly revenue for this game varied, peaking at about $92K at the end of October and early December. Downloads saw a notable increase at the end of December, with a peak of roughly 4.7K. Active users experienced a decline mid-quarter but recovered to around 15K by the last week of December.

Chapters: Interactive Stories

This game maintained a steady weekly revenue, peaking at about $32K in the last week of December. Downloads reached their highest point at around 7K in the same period. Active users showed a slight increase towards the end of the quarter, peaking at approximately 63K.

Minecraft

Minecraft's weekly revenue saw a notable increase in the last two weeks of December, with a peak of nearly $39K. Downloads were relatively stable, with a peak of about 2K in the week of December 20. Active users also showed an increasing trend, peaking at around 133K in the final week of December.

Cooking Madness-Kitchen Frenzy

This game had a consistent weekly revenue, peaking at around $13K in mid-October. Downloads saw a significant rise towards the end of December, reaching approximately 20K. Active users fluctuated throughout the quarter, peaking at about 123K in the first week of November and ending the quarter at around 120K.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022